![]() ![]() The use of general descriptive names, registered names, trademarks, service marks, etc. All rights are solely and exclusively licensed by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. ![]() Brendan Keogh The Unity Game Engine and the Circuits of Cultural Software Benjamin Nicoll Digital Media Research Centre, School of Communication Queensland University of Technology Brisbane, QLD, Australia Brendan Keogh Digital Media Research Centre, School of Communication Queensland University of Technology Brisbane, QLD, Australia ISBN 978-1-9 ISBN 978-2-6 (eBook) © The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2019 This work is subject to copyright.The Unity Game Engine and the Circuits of Cultural Software Benjamin Nicoll Brendan Keogh The Unity Game Engine and the Circuits of Cultural Software Benjamin Nicoll Hatred of Democratization: From ‘Asset Flips’ to ‘Indiepocalypse’. Decentring Programmers, Redirecting Workflows. Unity’s Component-Oriented Design System. Player-Oriented Game Engines and Grassroots Videogame-Making Practices. Developer-Oriented Game Engines: From Proprietary to Commercial. Videogame Development Before Game Engines. ![]()
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